The Black Company RPG logo

In those days the Black Company was in service to the Empire of the Lady and her immortal servants, the Ten Who Were Taken.

The Faceless Man sketch art

The Black Company Roleplaying Game is a fast-paced, deadly game of swords, sorcery, and soldiers.

Sketch art of Feather, a mage holding a ball of arcane energy

Play this tabletop RPG with friends in person or online.

Sketch of Moonbiter character

The all-too-mortal soldiers of the Black Company fight and die for an Empire ruled by wicked sorcerers with the powers of gods.

You are those soldiers.

The Black Company

Do you have what it takes to join the Black Company?
Sign up for announcements, updates, and playtesting opportunities.

Enlist

Free Newsletter

Stay updated with the latest news and releases

Playtesting

Get early access and help shape the game

the-company-lives-on

Enter the World of the Black Company

The Black Company Role-Playing Game puts players at the heart of adventures filled with danger and treachery.

Key Features:

red skull icon

War. Death. Ruin. Fear. Nobody brings all that alive like the team behind Delta Green.

red skull icon

The suspense and action of the players' all-too-human Soldiers facing impossible danger

red skull icon

Easy to learn and fast to play

red skull icon

Quickly create a Soldier of your own or play a favorite from the books

red skull icon

Original adventures set amid the most famous campaigns of The Black Company

red skull icon

Quickly create thrilling patrols and missions of your own

The Black Company always gets the job done, no matter the cost. Its mercenaries are the steel gauntlet around the subtle hand of sorcerous power—a tool to root out, locate and destroy enemies of the Empire and its ruthless ruler.

In the service of the Lady, you face violence, magic and terrors beyond the edges of the world. The Company is home and family. You must uphold its grim reputation. Your victories, defeats, disasters, and narrow escapes shape its history.

Soldiers fight and die.

The Black Company lives on.

Dark Fantasy Roleplaying

The Black Company is a fantasy roleplaying game built for fast, suspenseful play.

When hunting the Rebel or searching a haunted ruin faces your Soldier with a threat, roll dice to test a skill. Failure means trouble: emotional Stress that can drive you to destruction, physical Damage that can kill you, or the loss of a crucial ally or piece of intelligence.

Skills like Strength and Soldiering describe Soldiers and what they can achieve—but just as important are background and motivations, the things that brought them to the Company and hold them together.

If you’re hurt, find a healer and get it stitched up. If you’re stressed, find a tavern and drink it off, find a brawl and fight it off—or just bitch and moan until your squadmates are ready to throw you off a bridge.

Key Features:

red skull icon

A single roll of percentile dice (1 to 100) determines any outcome

red skull icon

Only players roll dice, freeing the GM to interpret & improvise

red skull icon

No hit points. A Soldier has only a single Damage state.

red skull icon

No sanity points. A Soldier has only a single Stress state.

red skull icon

Feats and flaws add details and individuality

THE PROBLEM WITH CROSSBOWS

Brutal Magic & Merciless Violence

Novelist Glen Cook wrote The Black Company as a veteran who wanted to see the soldier’s experience in the wars and adventures of heroic fantasy. The Black Company Roleplaying Game puts players in that world of bloodshed and shocking sorceries. Your hardened but human Soldiers face seemingly impossible odds for each other and the honor of the Company.

You fight in a continent-spanning war for a merciless Empire. The enemy calls it a war between good and evil. Those who know what really drives the rebellion call it a war between evil and far worse.

Don’t ask the soldiers of the Black Company. They just want to do their job, look out for each other, have a drink, and stay alive one more day.

Join the Ranks and Make Your Stand

Put your Soldier alongside veterans like Croaker and Raven—Elmo and the Captain—Otto and Hagop—the wizards One-Eye and Goblin and Silent—or play them for yourself.

Cross the Sea of Torments in service to Soulcatcher, one of maddest of the Ten Who Were Taken.

Fight for the Lady from Opal to the Battle of Charm across a single devastating year and its aftermath, filling in the gaps of what the Annalist described in The Black Company.

...or face other campaigns unrecorded in the Books of Croaker. Does the war leading up to the Battle of Charm indeed last only a year? What might have been left out of the Books of Croaker, or changed after the fact?

What deadly mysteries might your Soldiers uncover to change the war for the Empire? What might those surprises mean for the Company? Are you ready to find out?

RAKERS TRICKS

Take your place in the Black Company

Your war is waiting

Free Newsletter

Stay updated with the latest news and releases

Playtesting

Get early access and help shape the game

Scroll to Top